Star Wars Legacy

Introduction

The first game saw the characters awaken in an amnesic state aboard a downed starship. Exploration eventually revealed the dire circumstances that had delivered them into their precarious position. In a bid to ally with the Jedi Order, the Order of Than (a militant sect of Force-users) arranged to deliver a number of powerful lightsaber crystals mined from deposits on their homeworld. However, Sith infiltrators discovered the plan and kidnapped several of Than’s highest ranking elders. Using these prisoners as leverage, they forced the group to betray the Jedi.

Isolde Liu’thar, an emissary of the order, contracted a saboteur in order to destroy the massive Jedi research and training vessel Kalnar while it was en route to Ye Thuza. The agent disabled the containment field of the ship’s primary fusion core, planning to escape before the entire vessel was doused in deadly radiation. However, the Sith, learning that two of the powerful lightsaber crystals had already been gifted to one of the Jedi onboard, commenced an early assault. His back to a wall, the agent warned several of the crew of the impending danger. The small group managed to place themselves into emergency cryostasis in order to avoid lethal radiation exposure.

The sentients’ adventures would have come to an end there if not for an extraordinary droid designated L-10. The stoic construct managed to keep itself operational for seventeen-hundred years by repairing and retrofitting various droid bodies and transferring its programming into them as needed. However, with primary power down, it was never able to utilize the turbolifts to manage ship repairs, and thus it allowed its wards to slumber until it finally proved unable to sustain itself. Unsure of their ability to survive in the decaying vessel, L-10 had no choice but to reawaken the passengers and hope for the best.

The characters were able to restore power to the main systems before several dark side spirits triggered an emergency beacon. Isolde, using one of the sabers of Embiss (the crystals the Sith hoped to gain through their early assault), managed to overcome their leader before the spirits could escape aboard the arriving vessel (via possessing the bodies of her companions). The droid captain of the salvage vessel agreed to carry the newly awakened individuals to the Outer Rim planet of Tattooine.

Acclimating themselves to a galaxy far different than the one they remembered, the saboteur was able to make contact with Bastion resistance members. Using the blood money he was paid for the sabotage of the Kalnar, he was able to secure passage to the fortress world. However, Isolde’s visions forestalled the trip; upon her suggestion, they detoured towards the planet Ye Thuza. Promising revelations, it remains to be seen what the party will actually find upon their arrival…

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November 18, 2012
2nd Game

The companions began their adventure aboard Shk’s vessel traveling towards the planet Ye Thuza. However, they were forcibly pulled from hyperspace by a field of gravity mines; this placed them directly into the remnants of a struggle between the Galactic Alliance and the Sith force that had ambushed them. Realizing that its own transport had no hope against the Ironstar and her Predator fighters, Shk and the team surrendered to the Sith. Shk and L-10 were shut down and taken to be examined while Isolde, Faras, and Sycris were held in the brig.

A Sith apprentice named Veleth discovered that Sycris possessed Force training, and began the process of torturing him in his cell. However, his vile machinations were brought to a halt by the vessel’s captain, Lynn Rellos. During that encounter, the players also encounter the Captain’s bodyguard, Belloc. That meeting was brought to an abrupt end when one of Rellos’ pilots, charged with recovering G.A. escape pods, brought a cargo pod back as salvage. A hidden proton torpedo within the pod detonated, crashing many ship systems temporarily. During that confusion, the companions, with the assistance of Shk (reactivated by L-10), managed to escape. To do so, they gained the aid of another prisoner, the smuggler Antonius Hale.

Hale brought the group to Ye Thuza on his ship, the Dancing Harlot. Once there they secured temporary accommodations while Isolde went to dig up some information. However, during that excursion, she perished while attempting to transfer her spirit into that of a young Yetheni, though the reasons for her attempt remain unclear. However, part of her memories were transferred to the young Yetheni girl, Angela Dewitt. Acting on those memories, and possessing at least a fragment of Isolde’s Force power, Angela found the companions and directed them to an old fortress constructed by the Order of Than.

It was during an argument over their next course of action that the group hear an assault occuring nearby. Sycris rushed to intervene, saving the slicer Kari Vox from the sexual intentions of a thug named Daern. The slicer promised to give Sycris and Angela forged papers that would allow them to explore the old fortress (Faras and Shk refused the strange journey) in exchange for being smuggled off the planet. They agreed.

The pair found the fortress and a Gen’dai who had known Isolde when she was Thane of the ancient order. Mistaking Angela for Isolde due to the spiritual remnant left by his once-friend, the gen’dai asked her to restore the Order of Than and ally with the Jedi if she wanted to defeat the Sith. Angela agreed. Then, per his request, she slew the gen’dai warrior in order to prevent the psychosis that comes with the race’s prolonged lifespan from turning him into a monster. She collected the tomes they could carry and returned with Sycris to Errolis.

Once there, one of Faras’ contacts, a lieutenant in the local criminal cartel named Sampreg, provided the group with identifications that would get them offworld. He also agreed to front the party an advanced space transport, dubbed Venture Capital, in exchange for the party working off the price of the vessel by helping him expand his operations. With this transport, the group was able to leave Ye Thuza. They traveled to Tattooine, where they reunited with Kari (who had been smuggled there by Captain Hale). Sycris offered her a position aboard the ship, which she accepted.

Afterwards, the group met with the individuals promising them a trip to Bastion and were finally able to make it to the fortress world. It is shortly after that arrival that their next adventure began…

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